The application uses the Windows Media Encoder 9 SDK to add this functionality, and captures an area of the screen using this API. Unfortunately, the framerate is pretty low at the moment, so I am now going to try using the glReadPixels function to feed frames into a stream that WME9 can then encode.
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ReplyDeleteDo you mean the WME9 grabs the scene, encodes it and then put it into stream? Is this the main reason for slow framerate? Just wondering...
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